Sousa, João PauloOliveira, GonçaloBarbedo, InêsBarroso, BárbaraTavares, Rogério Júnior CorreiaLopes, Rui Pedro2023-02-152023-02-152023Sousa, João Paulo; Oliveira, Gonçalo; Barbedo, Inês; Barroso, Bárbara; Tavares, Rogério Júnior Correia; Lopes, Rui Pedro (2023). Implementation and playtesting for a world adventure game’s procedural content generation system. In 11th EAI International Conference: ArtsIT, Interactivity & Game Creation. ISSN 1867-8211. 479, p. 187-197http://hdl.handle.net/10198/26950This paper presents an experimental methodology of procedural content generation (PCG) for natural environments focusing on game design and visualization. This approach allows us to define a set of instructions to shape the content generation to meet the requirements of game design and level design teams. For the validation process, we have discussed and analyzed a playtesting session.engPCGProcedural Content GenerationGame DesignOpen-world Adventure GameComputer GameImplementation and playtesting for a world adventure game’s procedural content generation systemconference object10.1007/978-3-031-28993-4_14