João Paulo SousaJulio César Leal de FariaRogério TavaresRui Pedro Lopes2026-03-312026-03-312024-12-06Sousa, J. P.; de Faria, J. C.; Tavares, R.; Lopes, R. P. (2025). Rethinking History Teaching: A New Multiplayer Digital Games Platform to Overcome the Challenges of Engagement. In Enhancing Engagement With Gamification: Education, Business, and Healthcare Perspectives. IGI Global Scientific Publishing. p. 207-228. ISBN 9798369383223979836938322397983693832472475-68142475-6830http://hdl.handle.net/10198/36438This work introduces a new multiplayer digital game called TimeCraX, which aims to improve history education by making it more interactive, engaging, and fun. It highlights the challenges of traditional learning and how digital games can overcome them by utilizing gamification and game-based learning. The TimeCraX game platform is designed to be cooperative, allowing students to work together to complete a challenge based on a historical timeline. The goal is to promote learning through practical experience, encouraging critical thinking, and developing collaboration and teamwork skills. The article discusses the multiplayer platform architecture of TimeCraX, which includes authentication modules, team and student rankings, matchmaking, and reporting tools, all aimed at providing teachers with the tools to monitor student progress and create balanced student groups based on specific criteria. The article concludes with a discussion of the next steps for the game's development, including a play session with students to evaluate the platform's effectiveness.</jats:p>engGamingInformation Science ReferenceMedia & CommunicationsMultimedia TechnologyRethinking History Teaching: A New Multiplayer Digital Games Platform to Overcome the Challenges of Engagementbook part10.4018/979-8-3693-8322-3.ch009