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Cabinet - strategy board game for network and system management learning

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Resumo(s)

Gamification may be a new term, and recently it has been receiv- ing a considerable attention in several areas and fields. This ne- ologism, however, describe an idea that is not exactly new: using game-thinking and game mechanics to solve problems and to en- gage audiences. This paper describes the approach to applying gamification to a higher education subject in the course of computer science. We fo- cus mainly in the design, development and assessment of a strategy board game of the worker placement type. It is used with the pur- pose of providing an environment for reflection and concept learn- ing regarding the overall operation of data centers. The game is called “Cabinet” and contains a game board, two data center boards and four extensions. It also contains 80 pieces, repre- senting the resources and components associated to the operation of computers stored in racks integrated in organizations’ data centers. The gameplay is evaluated through a specific Game Engagement Observation Protocol, assessing the interaction between players, the dynamics of the game and the overall satisfaction of players.

Descrição

Palavras-chave

Gamification Strategy board game Computer science Higher education

Contexto Educativo

Citação

Lopes, Rui Pedro (2014). Cabinet - strategy board game for network and system management learning. In XIII Simpósio Brasileiro de Jogos e Entretenimento Digital.

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